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Board Game Ideology — Pretty Much Pop: A Culture Podcast #108

As board games are becoming increasingly popular with adults, we ask: What’s the relationship between a board game’s mechanics and its narrative? Does the “message” of a board game matter?

Your host Mark Linsenmayer is joined by game designer Tommy Maranges, educator Michelle Parrinello-Cason, and ex-philosopher Al Baker to talk about re-skinning games, designing player experiences, play styles, game complexity, and more.

Some of the games we mention include Puerto Rico, Monopoly, Settlers of Catan, Sorry, Munchkin, Sushi Go, Welcome To…, Codenames, Pandemic, Occam Horror, Terra Mystica, chess, Ticket to Ride, Splendor, Photosynthesis, Spirit Island, Escape from the Dark Castle, and Wingspan.

Some articles that fed our discussion included:

The two games Tommy created that we bring up are Secret Hitler and Inhuman Conditions.

This episode includes bonus discussion you can access by supporting the podcast at patreon.com/prettymuchpop or by choosing a paid subscription through Apple Podcasts. This podcast is part of the Partially Examined Life podcast network.

Pretty Much Pop: A Culture Podcast is the first podcast curated by Open Culture. Browse all Pretty Much Pop posts.

Board Game Ideology — Pretty Much Pop: A Culture Podcast #108 is a post from: Open Culture. Follow us on Facebook and Twitter, or get our Daily Email. And don't miss our big collections of Free Online Courses, Free Online Movies, Free eBooksFree Audio Books, Free Foreign Language Lessons, and MOOCs.

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